Thursday, June 3, 2010

Resources

In Kingdoms Of Camelot you construct or research and every troop you build requires resources.
There are four types of physical resources produced by buildings in the field view:

* Food produced by farms,
* Wood produced by sawmills,
* Stone produced by quarries, and,
* Ore produced by mines.


edit Increasing resource production

There are a number of ways you can increase your resource production:

1. Build more production buildings such as farms, sawmills, etc in your Fields.
2. Level up your production buildings.
3. Make sure you have enough population to staff all your buildings.
4. Conquer the appropriate type of wildernesses to increase production.

For example, grassland increases food production by 5% per level.

5. Research technologies related to each resource, such as Fertilizer, Logging,
Stone working and Mining.
6. Purchase and use production-related shop items.
7. Appoint a Knight as a Steward, increasing your resource production.

This is the most immediately useful increase. If you have no Steward, appointing one will immediately increase the production of all your resources by 50% of the base production. Each subsequent 'resourcefulness' skill point will increase the production of the resources by an extra 1%, so for example, if my knight's resourcefulness was 103, my base production + knight production = 203%. The Knight's bonus doesn't affect other bonuses (such as wildernesses) though.

For a temporary resource boost, you can also purchase resources in the Market.

One possible strategy for maximizing resources can be found here.
edit Moving resources between cities

If you are having problems moving resources (food, wood, stone and ore) between your cities, make sure you have at least one of the resource buildings in the destination city. For example, there must be at least one quarry in the destination city in order to receive a delivery (transport, reinforce or reassign) of stone.


Resource Calculator

Download link: http://www.mediafire.com/download.php?emumzjm5n5a
Program needed to run: Open Office or Microsoft Excel (Spreadsheet)

What it does:
Supplies you with an overview similar to the one in the game. This is more so that you can make quick forecasts for what troops you want and how you'd need to stack your resources ahead of time.

Instructions:

* Input the amount of resources, wildernesses, troops, etc. where the green
numbers are.
* Do not change any red numbers. These are needed for the equations.
* Special Notice: When you download the calculator and read through to the
troops section, you will have to change the consumption rate of the Battering
Ram from 500 to 100 (Thanks to Lord One for pointing that out).

Wednesday, June 2, 2010

Alliances

Alliances are the main player support system found in the game. Players band together within their Alliance to support players with the building of their cities and to support them when one of their members has fallen under attack. Alliances can hold up to 100 members and are ranked on how much cumulative might your Alliance has.


* 1 Quick Info
* 2 Joining An Alliance
* 3 Forming An Alliance
* 4 Player Ranks in Alliances
* 5 Diplomacy
* 6 Alliance Listings/Leader Boards
* 7 Comments

One of the first things you should take care of once you have gotten used to the interface is to find an alliance that suits you. Most of the new players think, the smartest thing is to join a top ranked alliance. The problem hereby is that Kingdoms of Camelot limits the size of alliances at 100 members and most of the top ranked alliances expect new members to have the same average might and army size as their members do.

This means, the best thing for you, bloody newbie, is to get a small alliance that is getting started just like you are. Obviously if you manage to get in a larger alliance it is even better but it is not end of the world if your alliance is ranked #45 since you don't have anything to offer yet anyway.

Here are some advantages:

* Alliance members can reinforce your city with troops depending on the level of
your Embassy and protect you from attackers.
* Alliance members can send you resources which you may need.
* Have an alliance chat where you are able to get your answers more easily.

Rule of thumb is don't expect everyone to drop what they are doing to come to your help if you need resources or are being attacked. Chances are the member that is on right at that moment is too far and the one right next to you is offline. This is one of the reasons why it is a good idea to open the map before joining an alliance and scout your immediate surroundings for players. Once you have found some, note their alliance and consider trying to apply for these, because this way you have at least 1 ally next to you if you were to need help.


To Join an existing Alliance, you must have:

* Embassy Level 1 (or higher) built in your City

How to ask to join an alliance:

* Click the Alliance tab at the top center of your screen, to open the
Alliance window
* The Alliance Info tab will tell you "You currently aren't in any Alliance."
and will offer you a button to "Browse Alliances"
* Browse Alliance will take you to the Alliance List tab. Look over the existing
Alliances arranged in decreasing order by the total might of their members.
Select an Alliance that is close to your level for the best chance to get
accepted.
* When you have selected an Alliance, click the "Request to Join" button next to
its name.
* The window will expand to let you edit a request message that will be sent to
the alliance officers for approval. You might add a comment about why you want
to join their alliance. Then, click Send.
* The message will be sent to the officers. Now you wait.
* When an officer of the alliance gets your message they can respond by allowing
you to join, refusing your request, or simply ignoring your request.
* If you do not get accepted, try again with another Alliance.

To form an alliance, you must have:

* Embassy Level 2

In your embassy, creating an alliance is as easy as clicking the "Create
button, naming your alliance, and providing a short description for the
alliance. (Note: the name and description cannot be changed without destroying
the alliance and starting it over. Check your name and description carefully.)

Note: In order to create an alliance you can not be in another alliance.
edit Player Ranks in Alliances

Players can have various ranks bestowed upon them in alliances. Along with these ranks come the various privileges and responsibilities.

* Chancellor ([default] Alliance Creator; can be appointed, but only one allowed)
* Vice-Chancellor
* Officer
* Member (Default rank)

The positions of Vice-Chancellor and Officer are appointed positions and anybody can be promoted into those positions.
edit Diplomacy

Alliances have the option to befriend other alliances, be neutral, or declare war upon each other. To do this, the Chancellor or Vice-Chancellor can click the "Set Diplomacy" button found within the alliance Tab. There they have the option to search for the alliance they want to change their status to and choose the option that corresponds to what they wish to set them as (Friendly, Neutral, or Hostile).
edit Alliance Listings/Leader Boards

All alliances on your domain can be found in the alliance tab titled Alliance List.

All alliances are ranked upon how much cumulative might the alliance has. The higher cumulative might the alliance has the higher they will be on the list.